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eggy

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A member registered Oct 18, 2018

Recent community posts

Hi! These assets are amazing and while I read your comments and saw what your thoughts are on usage... I want to make sure it is alright.
Are these assets acceptable to use in a game I am planning on making? Naturally I will give you credit and give you a some money for them (if I even make any myself lol)! I also wanted to ask if it is okay to edit your assets (change color, add specific details etc)?

These questions include all your other assets! I'm planning on using several!

Thank you!!

This game was so sweet and charming. I really enjoyed it. I found it a little hard to understand what to do at times, since I wasn't sure if I was doing things correctly.
I think it has a lot of potential!! I liked the different products and tools you could use.

The artstyle was so neat! The color scheme really worked in your favor, it was a great pick.


Didn't like the controls too much... Also had trouble seeing the different between trash and food at some point, but that might've been on purpose (to send your message) so I'm not too mad at it.

It looked amazing! The aesthetic was super good and really fit. The art and music was great and really fit too. I loved the addition of voice acting and the short story in the beginning! 

The controls were.... quite clunky and hard to use. I'm more of a design and graphics person though.
This is super nit-picky, but I could hear the swedish accent lol

The game was super cute! I loved the art and the SFX. Though I couldn't move more than a millisecond. 

This game was so simple and carried so much meaning! The controls were a bit frustrating, but I think that added SO much to this. I kept thinking "Why is it so hard?? Why is it taking so long to get up there??" and it really hit me how that was part of your design.
As someone with mental illness, this game was frustrating but that's life with mental illness in general. It's a up-hill battle.

This game was lovely. I have nothing bad to say about it. Good job!!

The control didn't work other than opening the fridge and jumping into it. There was no music (at least for me) though I heard the radio when entering the kitchen. Not sure if these are bugs hence why I mentioned them.

Positives:

- The kitchen looked nice with the colors. 
- The character was nicely designed visually, though I did think her expression was a little creepy looking haha.
- I really liked the idea of having the huge recipe book in the kitchen and the radio talk to you. 
- There were no windows! It adds to the feeling of being trapped/in a jail.
- The radio's role was probably my favorite detail. Not only as a vital part of society back then but also radio = media kinda. 

Negatives:
- The controls were not working and the lack of music as stated above.
- The... house didn't feel like an actual house. I don't see the thoughts behind making the house like this. It felt more like a set at a movie. Architecture would be important in a game themed around escaping an oppressive house. Maybe make the walls looming with?  Putting the kitchen close to the lady's bedroom too and away from the fun things - indicating her role in the household. 
- I think the white light added to making it look like a movie set. Maybe change the color?
- A lot of the props were REALLY big too. That might've been on purpose but I couldn't understand why while playing.